using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameData 
{
    public int currency;

    public SerializableDictionary<string,SerializableList<int>> inventoryItems;
    public SerializableDictionary<string, bool> skillTree;
    public List<string> equipmentFiled;

    public GameData()
    { 
        this.currency = 0;
        inventoryItems = new SerializableDictionary<string, SerializableList<int>>();
        skillTree = new SerializableDictionary<string, bool>();
        equipmentFiled = new List<string>();
    }

}
